Video - Creating Real-World Learning Objectives The Greatest Presenters Snippets

Solutions
Type and press enter to add a tag. You can add multiple at once.
just-enough
just-in-time
nomad
workers
  • Description

    When designing learning objectives, reflect on what is really happening at work. deviations, potential problem, static world, fixing, solving.
   
 
   


Key Ideas:
  1. When designing learning objectives, reflect on what is really happening at work.
  2. Go back to the work situation and understand that the learner is not living in a static world.
  3. Recognize that our learners are working in a world with a lot of interruptions, deviations, and potential problem areas that they need to constantly attend to and/or fix.
  4. So, although it is efficient for us to use 1,2,3, etc. steps, it may not be the best design for the learners.
  5. Always remember that learners:
    - Do not live in a static world
    - Are constantly changing, making decisions, fixing, solving, and improving work
Add Comments

Upload jpg, jpeg, png, bmp, doc, docx, xls, xlsx, ppt, pptx, pdf, mp3, m4a, wav, wmv, mp4, mov, mpg, mpeg, zip, rar, csv, and txt files with 50MB maximum size.

Upload jpg and png files with 50MB maximum size.

Upload mp4 files with 50MB maximum size or enter Video URL below.

  • James gregory 2x2
     Feb 10, 2023 09:52am
    I wonder if a (partial) solution might be to shift our objectives to be less granular and more focused on the fluid application of knowledge. IOW, could we foreground objectives that emphasize critical thinking about and reflection on the content itself? An example: "Learners will be able to evaluate situations involving X, Y, and Z and select one of multiple possible solutions." On the one hand, this sort of objective does what Will Thalheimer might call "subtly nudging action" on the part of both learners and other stakeholders (i.e., they start recognizing the value of critical thought and reflecting through problems to find solutions). On the other hand, it pushes us to rethink our designs (i.e., rather than questions or quizzes or scenarios with clear answers, we present representative situations with multiple possible resolutions and encourage learners to recognize the different possibilities, problems, and benefits those resolutions entail).